![]() There are other duties that come with my job, but the lion’s share is writing.Ībigail: Writing in games is already hard, writing funny games is nearly impossible, and Rachel is the perfect writer to do that. Rachel: I get a cup of coffee, then sit down and write for eight hours. Prior to King, I worked in a lot of roles in art/creative direction and production, and the day to day in those roles was very different. My job is about making the matching of candies meaningful and delightful. A lot of people say, “Wait, a second, 'Candy Crush Saga' has a story?” When I tell them what I do, the truth is a lot of it is built into the activities that the player is doing rather than having a lot of text for them to read. Abigail Rindo, ’05, illustration major, art history minor Rachel Rindo, ’10, art major, art history minor How would you describe your work, a typical day or project for you?Ībigail: In my current role, I spend a lot of time helping teams of game creators decide on what themes and stories to use in their work. We caught up with Abigail and Rachel Rindo, both Eau Claire natives, via conference chat, and asked them a few questions about their work, their paths to what they call “dream jobs” and their days at UW-Eau Claire. Her current game projects are “Portal Quest,” along with “Disney Heroes: Battle Mode,” a winner of the Samsung Game of the Year. Third-quarter data for 2021 puts King game totals at 245 million monthly active users.īack in Seattle, Washington, Rachel is a game writer for Madison-based PerBlue, a brand with a user base of more than 50 million worldwide. ("King") and PerBlue Entertainment, companies that have launched games played by millions worldwide.Ībigail is an associate director of narrative design for King and currently lives in Stockholm, Sweden, where she works on the wildly popular “Candy Crush Saga,” the top-grossing franchise in U.S. These days, Abigail and Rachel are putting that creativity to work developing games for two major players in the gaming industry - Ltd. Prior to COVID-19 travel restrictions, Rachel was able to visit Abigail in Sweden, and the two traveled to Copenhagen, Denmark, to attend a Leonard Cohen exhibit, where this selfie was taken. “I remember one particular day when we extended a game of Mouse Trap into a giant Rube Goldberg device that went all over our basement.” ![]() “Rachel and I played board games as kids, but we often got bored with the basic rules of games aimed at kids, so we would just make up our own,” Abigail says. Once avid gamers as kids, the sisters since have taken their creative natures and Blugold art degrees to high levels of success in the video gaming industry, where the pair excel as a game writer and a narrative designer.ĭespite their separate paths to the industry, this outcome may have been scripted while they were still young kids, known to take what they found to be boring games to new heights with their own creativity. Sisters and Blugold alumni Abigail and Rachel Rindo always have had much in common, beyond a shared love for art, art history and the University of Wisconsin-Eau Claire. Photo caption: Sisters Rachel (left) and Abigail Rindo, in the Södermalm neighborhood of Stockholm, Sweden, just before COVID-19 halted travel to Europe. Sisters and alumni both working 'dream jobs' in video game development Sisters and alumni both working 'dream jobs' in video game development.Student Expression, Rights & Responsibilities.Mayo Clinic Health System Collaboration.
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